How can TonicTutor boost your music student's skills?
I've been using TonicTutor for several years as part of the curriculum my piano students complete during piano lab in addition to other apps and online activities. The game platform is comprehensive, customizable, developmentally appropriate, affordable and accessible and my students find it fun and motivating.
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With 40 different customizable games to choose from, Tonic Tutor provides music students with valuable practice in skills that are sometimes overlooked in private lessons because there are so many aspects necessary to develop total musicianship. The game categories include Keyboard, Aural (Intervals, Rhythm, Melody, Chords and Scales, Melodic Dictation)
Visual (Intervals, Pitch ID, Rhythm), Theory (Terms & Symbols, Key Signatures, Scales) and are described in my post with game instructions and hints.
You could opt to make a custom lesson for each student every week... but that would take a lot of time! I opted to make a lesson plan template appropriate for different method book levels and place students into groups appropriate for their level. Weekly plans include a game from each category (10 games per week) and I rotate the lesson plans to the next game in each set on the list the following week so they get to practice a variety of skills each week. There are also presets to choose from that correlate with RCM, and some of the most popular method books (Faber, Alfred, Hal Leonard, etc.).
The duration of each game is short with immediate feedback so children don't get bored mindlessly drilling the same concept for too long.
Although the teacher prescribes a set of games for students to complete in their lesson, students can choose the order, and once complete they enter freeplay mode where they can choose any game and level to earn bonus achievements and compete for contest awards with other students if desired.
Tonic Tutor is accessible on a p.c. ipad or iphone so even if students miss lessons due to illness or are on vacation away from a piano they can still get valuable practice "on the road". Some of my older devices do take longer for the games to load on.
The option of setting up "contests" has been one of the biggest motivators in my studio. I typically set up a contest that awards the student with the highest lesson score (AIM High) and most achievements (OverAchiever) so students have a chance to be awarded for both skill and effort. This year I'm opting to focus contests on a different category each month. Although students complete games from all the categories in their lessons, you can handpick which ones are eligible for the contest and even set up contest for varying groups so your new beginners are pitted against advanced students.